First, I would like to say I'm sorry for having been so selfish on my last journal post by being like "Gimme the votes kay bye!" and then disappearing again. I had kind of a rough summer; the temps went over the 110f mark more then once and it really caused my brain to migraine a lot. I did however get to see Junior Bruce's Live show while I was up in Sac just a wee few weeks ago; which was completely awesome.
So anyhoo... WE'RE IN TEST PLAY PHASE, BABY!
All those aliens and monsters in this dusty gallery? They've taken their first breath and stepped out of the ooze of imagination (Ewww...) to challenge a group of 8... Or 10 players (number will be locked in by next session) willing to put their lives on the line and in the dice.
So far the rules are simple; we're starting with 6x to basically "test" out how players can defeat things based on creativity and such which will then lead to the solid stat numbers.
Last fall I joined the Dungeons and Dragons Club that is now currently going to test my game out. I spent a year basically studying how to be a good game master by watching others and hopefully now I can use what I've learned to run a successful game. (... Also I watched ALOT of Counter Monkey)
The ground rules for character creation I set up as follows;
- Back Story - Your character is a total scumbag. He or She screwed up somewhere, somehow. This place, this planet covered in plant monsters, is going to be your new home only because you burned the other bridges. No one wants you; tell me (the game master)
- Build / Age - Are you fit? Fat or Tall? Short or Skinny? Old or Young? ... This is the abstract physical stat or modifier.
- From / Race - To start, all players were given the options to be a human from either the Moon, Mars or Space... Or Halfling (DnD 1st ed Elf joke). But soon enough in the introduction session I caved and said Fay would be okay too. So far we have one Moonie, one Marian, a Spacer, Twin Fay and the rest are undecided.
- Skills - What the character can do as a learned skill or craft. A character may not like a certain activity, but if they are "skilled" in it then they are much, much more likely to succeed at it and can use that skill to professionally assess certain situations in order to advise a more effect solution.
- Hobbies - Things and concepts that entrance the character and that they feel personally motivated to pursue. A character might not be very good at a hobby, but they are driven through a passion for that hobby to try their best and are perhaps more likely to study it on their own time. A hobby, in the game, might be a lot like an unlock-able achievement in the video game. Not sure.
- Job - Everyone on-planet has to have a Job... Or several. This is almost like listing a character's class in D20; a quick way to look over the current party and figure out how to assign characters to tasks that they will have the higher likelihood of success.
So... What's next? Not sure. A new section is going to show up soon on the front of this gallery as I'm going to use my deviantArt page as the test player's reference site.